Need For Speed Collection
Need For Speed
Special Edition - Need For Speed II
Special Edition II
Hot Pursuit III
High Stakes - Porsche Unleashed
Hot Pursuit II
Underground - Underground II
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كل النسخ كامله - الضغط على البوستر للاسكرين شوت
The Need For Speed I
The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation (1996) and Sega Saturn (1996) following shortly afterwards. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. The first version featured chases by police cars which remained a popular theme throughout the series - the so-called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: Hot Pursuit 2, Need for Speed: Most Wanted and Need for Speed: Carbon) have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player is arrested (if the player is ticketed several times).
The first installment of the NFS series was beyond doubt the series' only serious attempt to provide a realistic simulation of car handling and physics without arcade elements except Need for Speed: Porsche Unleashed, which is the most realistic. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video-clips highlighting the vehicles set to music.
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النسخه حاليآ مش سليمة , جاري رفع نسحخ اخرى
The Need For Speed I - Special Edition
Based on the 1995 PC release of the game, and was released only for PC CD-ROM in 1996 It featured support for DirectX 2 and TCP/IP networking, two new tracks, and various enhancements in the game engine.
The Need for Speed and its Special Edition are the only games in the series to support DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above.
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النسخه حاليآ مش سليمة , جاري رفع نسحخ اخرى
Need For Speed II
Features some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins.
Many fans of the first edition of Need for Speed were disappointed to find NFS II was arcade-like instead of preserving the realism of NFS.[verification needed] Though the gameplay was arcade-like, the levels were intricately well designed.[verification needed] In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts.
اللعبة علشان تشتغل بعد التسطيب لازم تتنقل للسمار التالي
C:\Need For Speed II
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Need For Speed II - Special Edition
This version includes one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3Dfx's Voodoo and Voodoo 2 graphics cards.
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النسخه حاليآ مش سليمة , جاري رفع نسحخ اخرى
Need For Speed III - Hot Pursuit
Hot Pursuit mode was added, in which the player either attempted to outrun the police or be the cop, arresting speeders.
NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also is the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities have sprung up to create more vehicles which would otherwise be unavailable to the game.
تعمل بدون كراكـ
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Need For Speed - High Stakes
High Stakes introduced several new types of gameplay: High Stakes, Getaway and Career. High Stakes is a racing mode in which the reward was the losing player's car. Getaway requires the player to outrun a pursuing police vehicle for a given time period. Career mode incorporates a monetary reward system that allowed a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments
Another innovation is the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car.
لتحميل الكراكـhttp://takhzen.com/vPMyI5
بعد التسطيب : انسخ فولدر Music من الايزو الى فودر data ومن بعد Audio داخل اللعبة
وبعدين انقل الكراكـ الى مجلد اللعبة واضغط على ملفات الكراك والريجستري وبعيدن شغل اللعبة
من ايقونة اللعبة الاساسية
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Need For Speed - Porsche Unleashed
This is different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. The cars handled more realistically than in any other NFS game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game is also the first NFS game that didn't have a split screen mode. However, the game did contain a well constructed LAN multiplayer feature.
In terms of game construction, it is most often hailed as Need For Speed's best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos and many pictures of old photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc.
لتحميل الكراكـ
http://takhzen.com/K1U1yO
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Need For Speed - Hot Pursuit 2
The debut Need for Speed title of Blackbox Software and the first Need For Speed for the "sixth-generation" of consoles. Hot Pursuit 2 draws primarily from the gameplay and style of NFS III; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of NFS; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver or utilizing spike strips to immobilize a speeding vehicle.
For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 is also the first Need for Speed to forego an original instrumental rock/techno soundtrack in favor of songs sung by licensed song artists under the EA Trax label. The game is also the first in the series to lack an in-car cockpit view that was available in preceding Need for Speed titles.
While well-received by the press, it lacked the realism and sheer depth of Porsche Unleashed. Strangely, different versions of the game were produced for each system; the best version, according to the gaming press, was the PlayStation 2 version, with the Xbox, GameCube and PC versions generally considered inferior. (EA Seattle developed the inferior versions, they were not ports of the PS2 version which was developed by Black Box Games.)
لتحميل الكراكـ
http://takhzen.com/sFXhm2
بعد التسطيب : انسخ فولدر Music من الايزو الى فودر data ومن بعد Audio داخل اللعبة
وبعدين انقل الكراكـ الى مجلد اللعبة واضغط على ملفات الكراك والريجستري وبعيدن شغل اللعبة
من ايقونة اللعبة الاساسية
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Need For Speed - Underground
A complete re-imagining of the series' formula, Need for Speed: Underground shifts focus to the import tuner culture, offering a career mode that features a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. Races take place fully at night, and police pursuits were also forgone characteristics that were reused in the sequel Need for Speed: Underground 2. Instead of hundred-thousand dollar exotics, Underground featured vehicles associated with import tuner culture. This, plus the increasingly arcade-like controls, became points of controversy for NFS fans. Despite this, Underground was commercially very successful.
It is rumored that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models.
While the PC version of the game featured Internet multiplayer, it strangely lacked LAN multiplayer capabilities. This limitation could be overcome with the use of third party utilities.
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Need For Speed - Underground II
The sequel to the commercial hit Need for Speed: Underground, was released on November 15, 2004. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game.
In Underground 2, the story continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races just driving around the city (similar to Grand Theft Auto and Midnight Club II) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.
The customization features in the game was significantly expanded to modifications that have no actual affect to vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than sheer flash (like the numerous carbon-fiber parts throughout the game that do not alter the performance characteristics of the vehicles). The game also features more extensive product placement for companies with no connection to auto racing, such as integrating the logo for Cingular Wireless, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay.
The performance and handling of the car is not only affected from "performance shops", but things like spoilers and hoods, also affect the downforce of the car.
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Programs to Video Card
Directx Feb 2010 Redist
Games For Windows Live
Micosoft Visual.C--SP1
PhysXv9.09.1112ByNvidia